This
project is motivated by pmneila’s javascript
project. The core part of the code are the two GLSL shaders
reaction.frag and render.frag. The python
scripts are merely for setting the UI and compiling the GLSL code.
Requirements: pyglet for the UI and OpenGL environment
and ffmpeg for saving the animation to video files.
Examples
Unstable
Coral
Baceria
Usage
You may simply run python main.py and then use keyboard
and mouse to play with the simulation (for keyboard and mouse control
please see the printed doc).
You may also initialize the window by passing more options:
Here -size is the size of the window, -fps
is the frames per second of the animation, if not specified then max
possible value will be used, -conf is the line number of
the pattern that the program will load from the file
config.txt (which contains a few precomputed patterns),
-scale is the “resolution” factor of the texture.
You may also use an image file to control the growth of the pattern
by adding the -mask option: